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EXIGENTS: Out of the Ashes for Exalted 3rd Edition

Created by Onyx Path Publishing - Exigents: Out of the Ashes

Help us create a PDF and limited edition Hardcover for Exigents: Out of the Ashes for Exalted 3E.

Latest Updates from Our Project:

Thu May 26 '22 Announcement
almost 2 years ago – Thu, May 26, 2022 at 06:32:54 AM

Hello Chosen of the Little Gods,

In our update today we're going to take a glance back, and glance ahead, and then grab a sneak peek at our next draft manuscript chapter, which will come in full next Tuesday.

First up, our glances at the Stretch Goals. In the time since yesterday's update, we've unlocked another Stretch Goal (our FIFTH so far!) and are approaching the next. So, let's see where we stand.

UNLOCKED! - At $85,000 in Funding - Exigents Expanded Content: The Thousand Venoms Mistress

A design seed for the Thousand Venoms Mistress, detailing the history and nature of the Chosen of Poison and providing traits and sample Charms to use as a beginning point for designing a full Charm set yourself. 

And beyond that, let's set up some goals to carry us through the next week:

At $95,000 in Funding - Exigents Expanded Content: Streets of Great Forks

A gazeteer of the City of Ten Thousand Temples that expands on its description in Exigents, exploring notable locations, cults, and figures of local interest in Great Forks that can be used in games for any type of Exalted. 

At $105,000 in Funding - Exigents Expanded Content: The Chosen of the Dice

A design seed for the Willow Specter, the Chosen of the Dice, detailing the history and nature of Plentimon’s Chosen and providing traits and sample Charms to use as a beginning point for designing a full Charm set yourself.

And now that we've looked backwards and forwards, let's cast our peering eyes to next Tuesday, when we'll be receiving the draft manuscript for Chapter 5, which covers Strawmaiden Janest. I think a sneak peek is in order, to show us what's coming next and to see how the tools from the first four chapters can be used to create an Exigent. So, have the first four chapters handy as a reference as we peek at...

Strawmaiden Janest, the Harvest Exalt

Strawmaiden Janest is an Exigent of the field god Ten Sheaves. Her powers center around the abundance of the harvest, honest work, and protecting and empowering her chosen community.

Wandering Hero

Creation is full of villages. Some looked much like her home: remote settlements full of people who’d live their entire lives in the same few miles of home. Others were bigger, like close-knit neighborhoods in the midst of a big city’s bustle. Still others were entirely mobile, such as the trade caravans and traveling troupes she met along their seasonal circuits.

Strawmaiden Janest has endeared herself to many such communities during her travels. She’s acted as a mediator and judge, helping to end disputes among local factors. Bandit queens who threaten towns under Janest’s protection have felt the edge of her grimscythe’s blade, as have agatae, manticores, and a tyrant lizard. Always, she pays attention to the community’s needs, whether it’s an old rift between two families in need of closing, or a blight driven from the crops.

Now and then she thinks about the village where she was raised. She wonders how it’s fared without her there to protect it and feels a pang when she misses her field-sisters. Several years have passed since she left, and often, she finds herself turning towards home.

Character Creation

Janest uses the character creation rules for Ability-based Exalted designed for Celestial play with the following modifications:

Step One: Athletics, Awareness, Presence, Resistance and Survival are Janest’s Strawmaiden Abilities, analogous to Caste Abilities. Her Charms utilize only these five Abilities.

Step Four: Janest receives her signature grimscythe, Final Season, for free in addition to her starting Merits.

Traits

Janest is intended for Celestial play.

Anima

Janest’s anima is a riot of verdure, blazing in the gold of grain but also in the rich blacks and browns of soil, the greens of rain-fed fields, and the white of the noonday sun. Her iconic anima might depict a gigantic Strawmaiden with a scythe that could fell redwoods like barley, a funereal effigy of Ten Sheaves, endless rows of wheat stalks, or mighty beasts of burden like mountain-pulling oxen or wild-eyed mares.

Anima Effects

Autumnal Grimscythe: Janest’s grimscythe is a part of her and her Exaltation. For one mote, she can reflexively call it to her hand, regardless of distance. If it’s attuned by another character, Janest must pay an additional Willpower to do so, breaking that character’s attunement.

Harvest Walker: For ten motes, one Willpower, Janest may vanish into the fields. This isn’t immediate — roots and vines grow from her anima to form a cocoon around her, culminating at the start of her next turn. If she moves or suffers forced movement or knockdown before her next turn, the cocoon falls apart and this power is negated. Otherwise, once her next turn begins, she disappears. Once the scene ends, she reappears within a field, rural settlement, or place of significant interest to her community within ten miles, chosen by the Storyteller. She often finds herself in the vicinity of those in need of aid, especially if she intended to offer such help using this power.

Return to the Cycle: For one mote, Janest causes a touched corpse to rapidly decompose, returning its nutrients to the soil. The deceased’s lower soul won’t linger as a hungry ghost and his higher soul passes on to Lethe unless his community’s needs still press on him. If she uses this power on a sacrifice offered to a field guardian or a similar spirit of plants, soil, or agriculture, she adds (Essence) non-Charm dice on her next bargain, instill, or persuade roll against that spirit.

Martial Arts

Janest neither receives the benefits of the Mastery keyword nor suffers the limitations of the Terrestrial keyword.

Sorcery

Janest is capable of initiating into the Terrestrial Circle of sorcery. Her Occult Ability determines whether she receives the Favored Ability discount on spells.

Evocations

Janest is resonant with green jade and orichalcum and neutral with the other colors of jade, moonsilver, and starmetal (Arms of the Chosen, p. 16). She’s dissonant with soulsteel.

Among the Exalted

Though Ten Sheaves was a minor god, his influence limited to the village that worshiped him, Strawmaiden Janest is an exceptionally powerful Exigent. While this is rare, it’s far from impossible: even the weakest of gods may choose a champion who outshines them.

The Great Curse

Janest’s Great Curse manifests through a ten-point Limit Track, entering a Limit Break at 10. She gains Limit under the following circumstances:

  • Once per scene, when she acts against a Major Intimacy, she rolls one die, gaining Limit equal to the successes (unless she’s already rolled for acting against a Defining Intimacy). Voluntarily weakening an Intimacy or spending Willpower to resist influence it supports counts as acting against it.
  • Once per scene, when she acts against a Defining Intimacy, she rolls two dice, gaining Limit equal to the successes (or one die, if she’s already rolled for acting against a Major Intimacy).
  • When she witnesses her community being harmed by outsiders — an invading army, a traveling Guild opium merchant, Immaculate missionaries, etc. — she rolls three dice, gaining Limit equal to her successes.

Janest loses one Limit for accomplishing a legendary social goal (Exalted, p. 134). Her Limit resets at a Limit Break’s end.

When Janest reaches Limit 10, she enters Limit Break and is overcome by powerful and excessive passions, often rooted in compassion for her community, animosity for outsiders, or stubbornness. Examples include:

Hero-Surpassing Hubris

Janest continually astounds with her heroic deeds, but even she has limits. Driven by others’ needs, she throws herself into a feat of such titanic proportions that the only possible outcome is failure. She attempts to rebuild a town brick-by-brick before nightfall, or to leap to heaven from a tall mountain to excoriate the gods. She follows through on her attempt until she is forced to admit defeat.

Duration: Scene. Janest’s player selects a task that she cannot succeed at, either because it’s outright impossible or because she imposes arbitrary restrictions of time and ability on herself sufficient to make it so. Hero-Surpassing Hubris can be ended early only if Janest is faced with evidence that her efforts are compounding the problem she is trying to solve.

Charms

Excellencies

Like a tiny seed, Janest is blessed with almost limitless potential. Although her Charms are limited to Athletics, Awareness, Presence, Resistance, and Survival, she can learn Excellencies for any Ability. She may pay one mote per die to add dice to an (Attribute + Ability) roll or pay two motes per point to raise static values such as Evasion, Parry, Resolve, and Guile.

Janest’s dice cap is (Attribute + [most relevant of Athletics, Awareness, Presence, Resistance, or Survival]). For example, attack rolls will often be connected to Athletics, reflecting Janest’s superhuman strength; she might use Survival as the cap for a Craft roll using materials gathered or harvested from the wilderness. When in doubt, the Storyteller should lean towards simply using the highest value.

Janest automatically gains an Excellency for any of her Strawmaiden or Favored Abilities with at least one dot, at no cost. Others must be purchased like any other Charm.

Charm Concept: Communities

Janest’s magic embodies the power of a rustic folk hero, a champion of the harvest and the communities that make it possible. Many of her Charms involve Janest’s community — any group, society, or location whose populace predominantly has positive Ties to Janest. She can have multiple communities, accruing new ones over the course of play. When her Charms refer to enemies of the community, they mean any character who intends to exploit or cause harm to one of Janest’s communities or a notable portion of its populace. Whether or not someone’s an enemy of the community depends on that character’s intentions, not Janest’s perception of them.

Charm Concept: Fields

When Janest’s Charms refer to fields, they mean any collection of cultivated plant life. This isn’t limited to any particular form of agriculture; orchards, vineyards, gardens, rice paddies, chinampas, and the like all qualify in addition to literal fields of crops. A field must span at least one range band to qualify.

Athletics

Might of the Maiden

  • Cost: 3m; Mins: Athletics 1, Essence 1
  • Type: Supplemental
  • Keywords: Decisive-only
  • Duration: Instant
  • Prerequisite Charms: None

Ten Sheaves’ blessing has magnified the strength gained through a life of hard labor to heroic proportions.

Janest rerolls 1s until they cease to appear on a feat of strength or the attack or control roll for a grapple gambit. She adds +2 to her effective Strength rating to determine if she can attempt a feat of strength.

Hero Hoists the Banner

  • Cost: 3m; Mins: Athletics 3, Essence 1
  • Type: Supplemental
  • Keywords: None
  • Duration: Instant
  • Prerequisite Charms: Might of the Maiden

Janest’s true strength is more than simple muscle; it’s in the people she inspires with her deeds.

Janest treats a successful feat of strength as an inspire roll against everyone who witnessed it, typically inspiring fear in her foes and courage, admiration, attraction in allies and bystanders. If the feat required Strength 5+, affected characters also form a Minor Tie to Janest with a context appropriate to the inspired emotion.

Inspiring Folk-Hero Prowess

  • Cost: —; Mins: Athletics 4, Essence 1
  • Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: Hero Hoists the Banner

Janest lets her actions speak for themselves.

When Janest uses Hero Hoists the Banner, she may treat her roll as an instill or threaten rather than an inspire roll. Additionally, she can use it to enhance any Athletics, Awareness, Presence, Resistance, or Survival roll she makes that involves at least some display of her prowess. When enhancing actions that aren’t feats of strength, characters form Ties to Janest if the action’s difficulty is 5+ (or opposes a roll that receives 5+ successes).

Presence

Boisterous Festival Spirit

  • Cost: —; Mins: Presence 2, Essence 1
  • Type: Supplemental
  • Keywords: None
  • Duration: Instant
  • Prerequisite Charms: None

After a season of long toil, there’s nothing better than a chance to cut loose and revel in raucous music.

When Janest makes an influence roll with any Ability through whistles, claps, instrumental music, alarm bells, or other nonverbal sounds, she (higher of Essence or 3) dice, ignores multiple target penalties, and ignores the Resolve bonus for nonverbal communication (Exalted, p. 221).

Neighboring Village Dialect

  • Cost: 2m; Mins: Presence 4, Essence 1
  • Type: Supplemental
  • Keywords: None
  • Duration: Instant
  • Prerequisite Charms: Boisterous Festival Spirit

No matter where she may find herself, the Strawmaiden can always strike up a conversation, overcoming language barriers through force of personality, bullheadedness, and a handful of loanwords.

When Janest makes an influence roll or speaks for up ten seconds, she can be understood by those who don’t understand her language. She can’t use this Charm to convey needlessly abstruse language, highly abstract concepts, or complicated technical information.

While using Fieldhand Clarion, this Charm’s cost is waived.

Earnest Smile Enigma

  • Cost: —(2m); Mins: Presence 2, Essence 1
  • Type: Permanent
  • Keywords: Mute
  • Duration: Permanent
  • Prerequisite Charms: None

Creation’s villains cannot understand Janest — how can they find a weakness in her if she is so painfully sincere?

Janest can use Charisma instead of Manipulation to calculate Guile, unless successfully asserting Guile would keep her from being caught in a lie or conceal her emotional state or immediate intentions. She can pay two motes to gain +2 non-Charm Guile against an enemy of the community or anyone who considers himself her social superior, whether due to wealth, influence, or position.

Reaper’s Mercy

  • Cost: 4m; Mins: Presence 5, Essence 2
  • Type: Reflexive
  • Keywords: Dual
  • Duration: Instant
  • Prerequisite Charms: Scarecrow-Warrior Battle Aura

Those who sense the killing power of Janest’s attack and survive do not forget it.

Upon crashing an opponent with a withering attack or causing damage with a decisive attack, Janest reflexively makes an ([Appearance or Charisma] + Presence) threaten roll against him — typically to convince him to flee or surrender. If she beats his Resolve, he loses one Willpower in addition to any spent resisting Janest’s influence.

If Janest would incapacitate an enemy with a decisive attack, she may instead leave him on his last −4 health level. He can’t spend Willpower to resist her threaten roll.

Survival

Every-Season Attunement

  • Cost: —; Mins: Survival 1, Essence 1
  • Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: None

The Strawmaiden has both a farmer’s knowledge of her crops and a spiritual affinity for ten thousand plants and herbs that rise from Creation’s soil.

Janest gains the following benefits:

  • As long as there is any plant life whatsoever nearby, she rerolls 6s until they cease to appear on Survival rolls to navigate, forage, track, or conceal tracks.
  • She succeeds automatically on rolls to find water as long as there’s any water to be found.
  • She can subsist on sunlight, treating eight hours of exposure to the sun as providing a day’s worth of sustenance.
  • She can intuitively sense which way is East, the direction of the nearest body of water, and the time of day.

Malady-Soothing Herbalist

  • Cost: 5m; Mins: Survival 3, Essence 1
  • Type: Simple
  • Keywords: Mute
  • Duration: Instant
  • Prerequisite Charms: Earth’s Attendant Genius

There is powerful healing to be found in Creation’s roots and leaves, especially in the hands of the Strawmaiden.

Janest makes a Medicine roll to use medicinal herbs or similar plants in treatment, doubling 9s and reducing the time needed to provide treatment, completing an hour’s worth of work in a minute. She doesn’t suffer any penalties for lacking necessary equipment.

With a Survival 4, Essence 2 repurchase, Janest can pay a one-Willpower surcharge to complete a procedure instantly.

Field-Whisper Flight

  • Cost: 4m; Mins: Survival 3, Essence 1
  • Type: Supplemental
  • Keywords: Mute
  • Duration: Instant
  • Prerequisite Charms: None

When the Strawmaiden asks, field and forest swallow all evidence of her passing.

Janest doubles 9s on a Stealth roll or a roll to conceal tracks. In fields, she also adds (higher of Essence or 3) dice. She can also gain this benefit on rolls to conceal tracks while moving through her community if she stunts with a description of how local rumors or help from community members cover her trail.

Caller of Wind and Rain

  • Cost: 5m; Mins: Survival 3, Essence 2
  • Type: Simple
  • Keywords: None
  • Duration: One day
  • Prerequisite Charms: Earth’s Attendant Genius

The Strawmaiden’s song darkens clouds with life-giving rain or turns away storms to brighten the sky.

Janest rolls (Charisma + [Performance or Survival]) to sing, pray, or otherwise cajole or call upon the sky to produce a specific type of weather: “clear skies,” “gentle rain,” etc. She can’t create or strengthen harsh or dangerous weather, though she can ameliorate it. The difficulty depends on how drastic a change she wishes to make: creating a light rain or mist or creating or stilling light winds is difficulty 1; dissipating a storm might be difficulty 2-3. diminishing a hurricane to a severe storm is difficulty 5+.  If she uses this Charm while within a field that spans at least three range bands, she doubles 9s if the weather she creates would be beneficial for its plants; if the field spans more than three bands, she doubles 8s.

If Janest succeeds, her desired changes take place over a matter of minutes or hours, depending on how extensive they are. The weather can extend up to (Charisma + extra successes) miles from where Janest used this Charm. It lasts until at least the end of this Charm’s duration.

If other magic would alter the weather Janest creates, the character using it most make a roll using the most fitting (Attribute + Ability) combination opposing Janest’s (Charisma + [Performance or Survival]) roll. If that character fails, he can’t change the weather for the rest of this Charm’s duration.

This Charm can only be used once per day.

Obviously, we're just scratching the surface here. These are just a tiny example of the many, many Charms and information from the next chapter. Chapter 5 on it's own is around the same size as the first 4 chapters together, so that's what we can look forward to every Tuesday for the rest of the campaign. Lots of fun, big, stuff coming!

So, please continue to spread the word - share on your social media and in your social circles! Let's see if we can unlock another Stretch Goal before we have our Chapter 5 download!

Tomorrow, I'm going to share a few other sources of info about Exigents: Out of the Ashes - mostly podcasts that you can listen to to learn more about the book and the process that went into it's creation. If you've got any other discussions about Exigents going on around the web, lemme know in the comments and I'll share what I can in a Friday update!

 

Wed May 25 '22 Announcement
almost 2 years ago – Wed, May 25, 2022 at 06:39:07 AM

Hello Chosen of the Little Gods,

Hopefully I've given it enough time since our last update so that IndieGoGo will send this out immeidately instead of holding it for 12 hours...

Because it's time for a Draft Manuscript preview!

Throughout the course of this campaign, I'll be sharing the entire current draft manuscript for Exigents: Out of the Ashes. That means you'll be able to read the entire book before we reach the end of the campaign, though it'll be broken out into a few chunky downloads.

Once the campaign is over and our Pledge Manager is up and running (say, mid-July?), I'll compile all of the sections together and make those available in a single download for all backers of this project, so you'll have something to reference and review (and play with!) right up until the PDF of the book is released!

In our first update, I shared the Introduction and the first two chapters from the book. Today, I'll re-share those and add in Chapters 3 and 4! There's a lot of good stuff here!!

  • Chapter Three: Beyond Mortality provides guidance for Exigent character creation, advancement, and traits.
  •  Chapter Four: Power of the Exalted provides guidance for designing your own custom Charms, whether for Exigents or other Exalted.

DRAFT MANUSCRIPT PREVIEWS

  1. Exigents: Out of the Ashes Draft Manuscript Preview - Intro, Chapters 1-2  
  2. Exigents: Out of the Ashes Draft Manuscript Preview - Chapter 3-4

As I said, really good stuff here - and you can help make it even better! Breaking the chapters out into different updates helps guide and focus the conversation, and helps the development team keep on top of the feedback while this manuscript goes through its’ final development and editing stages.

In fact, if you want to provide feedback directly to the development team, Onyx Path has created a special Feedback Form just for this Exigents project. You can access that here: https://forms.gle/q4bAHWFeBo5dMcdh8

Since IndieGoGo likes to keep me from flooding your inbox with updates each day, I'll also take this moment to announce that we have unlocked another Stretch Goal already!

UNLOCKED! - At $75,000 in Funding - Exigents Expanded Content: Bearers of the Spark

A list of gods, both new and returning, who might serve as patrons to Exigents, with discussions of each god’s themes and how it might inform their Chosen.

But why stop there? Let's set our sights on our next goal...

At $85,000 in Funding - Exigents Expanded Content: The Thousand Venoms Mistress

A design seed for the Thousand Venoms Mistress, detailing the history and nature of the Chosen of Poison and providing traits and sample Charms to use as a beginning point for designing a full Charm set yourself. 

There we go! The big update for today! Now let's go read those first 85-ish pages, and let's work towards hitting that $85,000-ish Stretch Goal target and continuing on with this amazing campaign!

Our draft manuscript chapters have given us the basic building blocks, and the next chapters will showcase the exciting Exigent examples that are contained in this book. Tomorrow we'll take a sneak peek preview at Strawmaiden Janest ahead of releasing the full chapter for you next Tuesday.

We've come a long way already so far - still in our first 20 hours! - but I know there are so many Exalted fans who will be eager to join in, so please continue to spread the word on your social media and in your social circles! And, as always, thanks for your support!

See you tomorrow...

Tue May 24 '22 Announcement
almost 2 years ago – Tue, May 24, 2022 at 05:24:37 PM

Hello Chosen of the Little Gods,

If you've participated in any of the Onyx Path crowdfunding campaigns from the past few years, you'll likely expect me to update a lot - I generally like to fill the campaign with information overload, and usually my enthusiasm for the project gets my typing fingers going and I post a bunch of stuff.

But it was gonna be different this time. I know that IndieGoGo campaigns tend to run a little differently, thanks to the interface and tighter word counts and stuff like that. They tend to have fewer updates and fewer comments and are maybe a little more transactional and work on "set it and forget it" principle. At least that's the theory, and that's what I was expecting going in to this one.

But here I am already on my third update on our first day! 

Early today, I posted a quick celebration when we hit 100% of our funding target, which officially greenlight the project and will have Onyx Path turn it from the draft mansucript that I'll be sharing throughout the campaign into the eventual PDF and deluxe hardcover. In that update, I shared three Stretch Goals to keep us busy for the next few days as word got out about the campaign and Exalted fans found their way over to us.

Ha, I should have known that we'd blow through those first three stretch goals quickly! Because we're already adding on new rewards!

Exigents Expanded Content – Additional Exigents content will be added and expanded via Stretch Goal achievements. New content added this way will be released as part of a PDF supplement (or supplements), which will automatically be added to the rewards list of all backers receiving the Exigents: Out of the Ashes PDF as part of their reward perks. Content created as part of the premium reward perks may also be included in these supplemental PDFs.

UNLOCKED! - At $45,000 in Funding - Exigents Expanded Content: Miracles of Divine Flame

Additional Charms for the four playable Exigents featured in the book — Strawmaiden Janest, the Puppeteer, the Architects, and the Sovereigns of Uluiru. These additional charms will be released as a part of a supplemental companion PDF.

UNLOCKED! - At $55,000 in Funding -  Exigents Expanded Content: Great Forks Jumpstart

An introductory scenario designed to introduce new players to the game, using the four playable Exigents featured in the book in an adventure set in Great Forks, the City of Ten Thousand Temples where heroes seek out Exaltation and gods seek worthy champions.  This Jumpstart PDF will be added to the rewards list of all backers receiving the Exigents: Out of the Ashes PDF as one of their perk rewards.

UNLOCKED! - At $65,000 in Funding - Exigents Expanded Content: The Chosen of Masks

A design seed for the Chosen of Masks, detailing her history and nature and providing traits and sample Charms for her magical masks to use as a beginning point for designing a full Charm set yourself. 

Now that we've rapidly moved through those three goals, let's jump way ahead of plan and add some more Stretch Goal targets to our project!

At $75,000 in Funding - Exigents Expanded Content: Bearers of the Spark

A list of gods, both new and returning, who might serve as patrons to Exigents, with discussions of each god’s themes and how it might inform their Chosen.

At $85,000 in Funding - Exigents Expanded Content: The Thousand Venoms Mistress

A design seed for the Thousand Venoms Mistress, detailing the history and nature of the Chosen of Poison and providing traits and sample Charms to use as a beginning point for designing a full Charm set yourself. 

At $95,000 in Funding - Exigents Expanded Content: Streets of Great Forks

A gazeteer of the City of Ten Thousand Temples that expands on its description in Exigents, exploring notable locations, cults, and figures of local interest in Great Forks that can be used in games for any type of Exalted. 

Alright, those are some big goals, and something we can work towards over the next week!

Tomorrow, I'll be sharing the next portion of our Draft Manuscript, so you'll have the first four Chapters to review before we are 24 hours into this project!

We're moving quickly, but there's still a long road ahead and much more to explore! Please continue to share the news about this campaign in your social circles and on your social media, and let's see if we can't work some wonders with this one!

ONYX PATH DISCUSSION CHANNELS

If you've got questions about the rules or setting, or just want to discuss this game with other fans (as well as the Onyx Path writers and developers!), you can check out these Onyx Path discussion zones:

Tue May 24 '22 Announcement
almost 2 years ago – Tue, May 24, 2022 at 11:45:26 AM

Hello Chosen of the Little Gods,

Apologies, these updates may take a bit to come out. The systems and tools I've developed over the previous...30ish campaigns are all square tools not designed for round holes. But I'll keep hammering on them so they fit this campaign!

Big news: WE FUNDED!

This project is officially a go, and Onyx Path will work to take the draft mansucript to the next stages!

It's gonna be so pretty! 

But now that we're funded, let's see if we can't add some additional targets to our funding levels to maybe add some additional content...

Exigents Expanded Content – Additional Exigents content will be added and expanded via Stretch Goal achievements. New content added this way will be released as part of a PDF supplement (or supplements), which will automatically be added to the rewards list of all backers receiving the Exigents: Out of the Ashes PDF as part of their reward perks. Content created as part of the premium reward perks may also be included in these supplemental PDFs.

At $45,000 in Funding - Exigents Expanded Content: Miracles of Divine Flame

Additional Charms for the four playable Exigents featured in the book — Strawmaiden Janest, the Puppeteer, the Architects, and the Sovereigns of Uluiru. These additional charms will be released as a supplemental companion PDF.

At $55,000 in Funding -  Exigents Expanded Content: Great Forks Jumpstart

An introductory scenario designed to introduce new players to the game, using the four playable Exigents featured in the book in an adventure set in Great Forks, the City of Ten Thousand Temples where heroes seek out Exaltation and gods seek worthy champions.  This Jumpstart PDF will be added to the rewards list of all backers receiving the Exigents: Out of the Ashes PDF as one of their perk rewards.

At $65,000 in Funding - Exigents Expanded Content: The Chosen of Masks

A design seed for the Chosen of Masks, detailing her history and nature and providing traits and sample Charms for her magical masks to use as a beginning point for designing a full Charm set yourself. 

Wow, off to a great start, but we've still got lots of road ahead to explore! Three big Stretch Goals hint at what additional material may get created for supplemental PDF rewards. Please continue to spread the word about this project - since we're using a different venue this time, there may be lots of fans who are unaware or don't know about the project yet! Please share news of this campaign on your social media and in your social circles, and let's see if we can't hit a few Stretch Goals over the next few weeks!

ONYX PATH DISCUSSION CHANNELS

If you've got questions about the rules or setting, or just want to discuss this game with other fans (as well as the Onyx Path writers and developers!), you can check out these Onyx Path discussion zones:

Tue May 24 '22 Announcement
almost 2 years ago – Tue, May 24, 2022 at 11:10:22 AM

Greetings Chosen of the Little Gods!

My name is James, and I’ll be your Crowdfunding Concierge for this project, Exigents: Out of the Ashes for Exalted Third Edition! I’ll be updating the Indiegogo campaign as we go, possibly adding Stretch Goals, answering questions, and providing support wherever needed as best I can.

I’ll note that I’m not part of the creative team on this project – so I won’t be able to immediately answer some of the more intricate rules, setting, or design inquiries – but having me manage this crowdfunding campaign allows the developers and writers to keep their focus on the awesome projects that they’ve got in the works.

So, feel free to make me your point person for any questions or issues you may have. I'll make sure to dig up answers as quickly as possible and clear up any issues that arise. Mostly, I'm just looking forward to an exciting ride along with all of you on this (and future) projects.

I know that this campaign is a change of pace for Onyx Path, and I know that there will be a learning curve as we work through the next 30 days. I’m sure I’ll figure out some things as we go, but I appreciate everyone’s patience as we learn what each of the levers and buttons does.

I’ll be posting several previews throughout the camapign – I know pledging to this campaign is a big jump, so want to make sure you get as much information as you need before any transaction happens. And don’t forget – you can always upgrade your pledge in the post-campaign Pledge Manager, so if you’re not sure you want the deluxe hardcover book yet, you can pledge for the PDF now and trade up at a later date if you want.

I will also be the person who gets to post the Draft Manuscript Previews, which will be made available in update posts during the campaign. My current plan is to get the first two chapters up for review today, and the next two chapters out to you tomorrow so we’ll have a big section to read in this first week. After that, we’ll dig into the Exigent example chapters, which are huge and crammed with amazing stuff. Hopefully I’ll be able to keep that plan in motion! We’ll adjust as we go if needed.

So, welcome to Indiegogo! Welcome to the Exigents! And let’s if we can create some Exalted over the next 30 days!

DRAFT MANUSCRIPT PREVIEW

Exigents: Out of the Ashes Draft Manuscript Preview - Intro, Chapters 1-2  

Our preview for today includes:

  • Chapter One: Chosen of the Little Gods presents the Exigents and their history, describes how gods create them, and provides examples both of Exigents and patron gods as a starting point for your own designs.
  •  Chapter Two: Great Forks presents the City of Ten Thousand Temples, one of the Scavenger Lands’ greatest and most prosperous cities. Spirits dwell here en masse, seeking worship, influence, and earthly delights. It’s also home to countless Exigents, including champions chosen by the city’s gods and wandering heroes seeking purpose or companions.

I'll have the next two chapters for you tomorrow, along with a feedback form to collect any errata or changes that may need to be made!

Until then, feel free to share some (brief) comments on the page, and let's watch the  numbers roll as we start this project!